Right now the main character correctly animates through a run cycle; the same run cycle I posted below. I can get him to roll as well, but I'm having massive problems getting the character to change animation states. I'm not sure what's up. It will go from roll to run, but not vice versa. More problems to solve.
In other news, I think the memory leak is getting worse as a result of my attempted fixes. Not a good sign.
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